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Two teams of two stand at opposite ends of a long table, each with 10 cups racked in a triangle. Teams take turns throwing ping pong balls into the other side's cups, and every ball that lands means that cup gets drunk and pulled, until one team has no cups left and loses.
Each player throws once per turn, elbows stay behind the table edge, and if both teammates land in the same turn you get the balls back. Everything else (bounces, re-racks, islands, rebuttals) is a house rule, so agree them before the first throw. No table, no cups, or nobody wants to mop up afterwards? Boomit gives you the same pressure on one phone, with zero setup.
A lot of groups keep the cups half full of water and give everyone their own drink on the side. When a cup gets hit, you drink from your own drink instead. It's cleaner, and nobody ends up drinking from a cup a ball has been rolling around the floor in.
At each end of the table, arrange 10 cups in a tight triangle: four cups in the back row, then three, then two, then one at the front pointing at the other team. The cups should be touching, and the back row should sit right at the edge of the table.
Pour your drink into each cup, then put a cup of water next to each triangle for rinsing the balls between throws. Pick sides, then decide who throws first. The two common ways are rock paper scissors, or "eyes": one player from each team throws at the same time while looking the other player in the eye. Keep going until one lands and the other misses. The team that landed goes first.
Why it works: it's simple enough to explain in one sentence, but there's real skill in it. A tipsy beginner can sink a lucky shot and suddenly the whole room is watching your table.
The standard game is 10 cups per team in a 4-3-2-1 triangle, so 20 game cups in total, plus a water cup for each side. That's the setup tournaments use and what most people mean by beer pong.
A 6-cup game uses a smaller 3-2-1 triangle. It's quicker, uses less drink and suits a small table or a crowded party where the next team is already waiting. If you go with 6 cups, cut the re-racks down to one per game.
A re-rack means asking the other team to tidy your remaining cups into a new shape, so they're easier to hit. You ask for it at the start of your turn, before anyone throws.
This is where every beer pong argument comes from. Two people learned the game at two different parties and both think they're right. Say these out loud before the first throw.
One player per side, and you throw both balls each turn. Use 6 cups and one re-rack, or it'll go on forever. It's a good option when you've only got a small group and someone's waiting for winner stays on.
Every cup is water and nobody drinks alcohol at all. Losers do a forfeit instead. It's perfect for mixed groups and still gets surprisingly competitive.
Write a small forfeit under every cup with a marker. When yours is hit, you drink and do whatever's written there: let the other team pick the next song, do your best impression, text the group chat something they choose.
With eight or more people, run a bracket. Make every match 6 cups so it moves fast, and keep the final at 10. Losers rotate onto another game like Rage Cage, which uses the same cups and balls.
When the table needs a break, Kings Cup only needs a deck, and there's a full list of drinking games without cards for when the deck's gone missing too.
Beer pong is great, but it has admin. You need a long table, 22 cups, balls that haven't been stepped on, and someone who's happy to mop up after. It also only really involves four people at once, while everyone else stands around waiting for winner stays on.
That's where Boomit comes in. In Pass It On mode, a "most likely to" or category question pops up on one phone, and you pass the phone to whoever fits it. A bomb is ticking the whole time, and whoever's holding the phone when it goes off gets a penalty or a dare. Nobody has to be quizmaster, nobody has to rack anything, and the whole room can play at once.
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A standard game uses 10 cups per team in a triangle, so 20 game cups plus one water cup per side, 22 in total. A quicker 6-cup game uses 12 game cups plus the two water cups. Always grab a few spares, because cups crack.
Usually yes. Most house rules say a bounce shot that lands counts as two cups, but the defending team is allowed to swat the ball away once it hits the table. Some groups ban bounces completely, so agree it before you start.
In most games, three cups come off: the one both balls landed in, plus two that the shooting team picks. Some groups play it as a "bomb" that ends the game instantly. Either way, both players also get the balls back for landing in the same turn.
Yes. Fill the cups with water and make every hit a forfeit, or keep soft drinks on the side. If you want something with zero kit for the rest of the room, Boomit's Pass It On mode runs on one phone, and you can turn the bomb off for a calmer round.
Pace yourselves, pour light, drink water between games, and remember every version of beer pong works just as well with soft drinks.